However if they summon too close to the hole, the round ends. The hunter is allowed to summon objects away from the hole. The hunter can die from being AFK if they do not move or summon for 30 seconds.
During this time, the hunter can use arrows and spirits to distract and push away mice. As the hunter, look carefully at your surroundings and see if one of the objects is in an unusual spot to catch props.Īt the start of the round, the screen is blacked out for the hunter. If the hunter presses Space but there are no props hiding nearby, the hunter will lose a life. The hunter is the shaman of the minigame, they can press the Space bar to kill all props around them.